Skip to main content
Kimberly
Kimberly

Sprint

↓↘→K
Sprint
发生
持续
恢复
全体 55
命中
防御
伤害
0
必杀技

Swiftly dash forward to close the distance with your opponent, during which a variety of moves can be performed.

派生・强度差异

技能发生命中防御伤害
Sprint0
OD Sprint0

Evaluation

Swiftly dash forward to close the distance with your opponent, during which a variety of moves can be performed.

How to Use

Notes on how Kimberly uses Sprint — combo routes, pressure, whiff punishes — to be added.

How to Counter

236K cancels from normals into a wide tree of follow-ups (Emergency Stop, Arc Step, Neck Hunter, Shadow Slide, Torso Cleaver), making it Kimberly's main pressure tool.

Recommended counters

The starter normal decides whether you can mash

Only the following starters lock you out of mash on 236K → Arc Step:

  • HP
  • 2HP
  • MP

From any other starter (MK, LK, etc.) the follow-up isn't a real mix-up — just mash. The clip records a 4F 2LP as guard reversal against MK → 236K → Arc Step and LK → 236K → Arc Step.

Exceptions that beat your mash

  • Exception 1: drive-rush MK-or-stronger normal → 236K → Arc Step (drive-rush 2MP and drive-rush light starters are still mashable)

Drive-rush MK → 236K → Arc Step recorded — the mash loses.

  • Exception 2: MK → 236KK (2MP and other light starters are still mashable)

MK → 236KK → Arc Step recorded — the mash loses.

From HP / 2HP / MP starters, stay still

When the starter is HP / 2HP / MP, Arc Step beats your mash, so the read becomes Emergency-Stop-throw vs. Arc Step.

  • Read the Emergency-Stop throw: max-punish with a 6F medium
  • Read the HP / 2HP / MP → 236K → Arc Step: do nothing (mashing eats the kick)
  • If she shows a delay option fishing for invincibles, use neutral jump

The clip records HP → 236K → Emergency Stop → throw:

Hardcore option

If you don't want to gamble at all, a 3-frame-window fuzzy jab beats both her fastest throw and the no-follow-up. It's hard, but worth knowing. Hit your button 3F–5F after blocking.