必杀技
An uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Dimachaerus | — | — | — | — |
| H Dimachaerus(1) | 22 | D | -16 | 800 |
| H Dimachaerus(2) | 18 | D | -13 | 600 |
| L Dimachaerus(1) | 12 | -3 | -16 | 600 |
| L Dimachaerus(2) | 13 | D | -13 | 600 |
| M Dimachaerus(1) | 16 | 0 | -16 | 700 |
| M Dimachaerus(2) | 13 | D | -14 | 600 |
| OD Dimachaerus(1) | 16 | D | -12 | 600 |
| OD Dimachaerus(2) | 13 | D | -13 | 600 |
Evaluation
Marisa's combo-ender special. Every strength leaves Marisa at a significant frame disadvantage on block, so correct guards always lead to a punish.
How to Use
Notes on how Marisa uses Dimachairos — combo routes, pressure, whiff punishes — to be added.
How to Counter
- 214LP
- Marisa -16F on block
- 214MP
- Marisa -16F on block
- 214HP
- Marisa -16F on block
- 214PP
- Marisa -12F on block
Recommended counters
On block
- All versions are -12F or worse — punish with a heavy-attack starter.
After 214LP→P hits
- Take an in-place recovery to make Marisa's dash shimmy impossible and create a read situation.
- After 214MP→P hits
- Likewise, taking in-place recovery neutralises dash shimmy and forces a guessing game.

