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Blanka
Blanka

Blanka-chan Bomb

↓↓P
Blanka-chan Bomb
发生
持续
恢复
全体 50
命中
防御
伤害
0
必杀技

Toss out a Blanka-chan doll designed to resemble Blanka himself. Once it lands on the ground, touching it with an electrical special move will cause it to run toward and attack your opponent.

Evaluation

Toss out a Blanka-chan doll designed to resemble Blanka himself. Once it lands on the ground, touching it with an electrical special move will cause it to run toward and attack your opponent.

How to Use

Corner doll setups

  • High (overhead)

    • 6MP at the earliest opportunity
  • Low

    • Forward-step → 2MK
  • Cross-up

    • Forward-step → delayed → 6KKK
  • Throw option

    • During SA2, Aerial Rolling Attack → fastest throw
  • Command grab option

  • Chip damage option

    • HP → 214P → HP → [4]6HP
    • Continuous guard (blockstring)

How to Counter

Once the doll is triggered, Blanka immediately applies overhead/low/cross-up mix-ups, dealing 2000–3000 damage before resetting the doll. Overhead into low after Electric Thunder guard is a true blockstring. The command grab option catches neutral jumps.

  • Overhead

    • 6MP at the earliest opportunity
  • Low

    • Forward-step → 2MK
  • Cross-up

    • Forward-step → delayed → 6KKK
  • Throw option

    • During SA2, Aerial Rolling Attack → fastest throw
  • Command grab option

  • Chip damage option

    • HP → 214P → HP → [4]6HP
    • Continuous guard (blockstring)

Recommended counters

Easy counter Even if you just block, your Drive Gauge drains rapidly — even surviving the full sequence often leaves you near Burnout. The recommended option is to hold Parry and accept a potential counter-hit throw.

Unless SA2 is active, Blanka cannot reset the doll from a counter-hit throw — so just accept the throw and transition to the easier throw-tech situation. Sometimes accepting the loss is the right call.

Advanced counter

  • Fuzzy against overhead/low/cross-up
    • The timing of overhead, low, and cross-up all differ, so fuzzy defense is possible
    • The order is: overhead → low → cross-up
    • Start with stand-guard → switch to crouch-guard then press throw — this covers all options, and if it's a cross-up the throw may connect
      • Throw timing is tight so you need a bit of luck

Command grab counter

  • After the doll is placed, do not neutral jump — the command grab will catch you