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Blanka

ブランカ

Blanka — 角色使用

Jumping Heavy Punch

Notes on how Blanka uses Jumping Heavy Punch — combo routes, pressure, pokes — to be added.

Jumping Light Punch

Notes on how Blanka uses Jumping Light Punch — combo routes, pressure, pokes — to be added.

Jumping Medium Punch

Notes on how Blanka uses Jumping Medium Punch — combo routes, pressure, pokes — to be added.

Wild Bites

Notes on how Blanka uses Wild Bites — combo routes, pressure, pokes — to be added.

Jumping Light Kick

Notes on how Blanka uses Jumping Light Kick — combo routes, pressure, pokes — to be added.

Jumping Heavy Kick

Notes on how Blanka uses Jumping Heavy Kick — combo routes, pressure, pokes — to be added.

Aerial Rolling Attack

Blanka's aerial mobility tool. Primarily used as a reversal option. Normal versions become unpunishable when hit at low altitude — but remember they are always -3 at best.

  • (In air) [4]6LP
  • (In air) [4]6MP
  • (In air) [4]6HP
  • (In air) [4]6PP

Typically used by Blanka after guard pushback from normals.

  • LK → LK → 214P → (in air) [4]6HP
    • If you try to counter with a mid kick after blocking 214P, you'll get hit
    • If you read the aerial rolling, counter with a high-priority heavy normal or place a neutral jump

(In air) [4]6PP leaves Blanka with positive frames on block — advantage increases when hit low. Primarily used as a reversal option on your wake-up. If you chose a shimmy, Blanka maintains pressure on block; if you chose a throw, you'll get hit.

  • (In air) [4]6PP
    • Throw and shimmy both lose on your wake-up
    • If you read it, land a normal meaty or back-dash for a high-reward punish

Raid Jump

Notes on how Blanka uses Raid Jump — combo routes, pressure, pokes — to be added.

Wild Lift

Notes on how Blanka uses Wild Lift — combo routes, pressure, pokes — to be added.

Rolling Cannon

Notes on how Blanka uses Rolling Cannon — combo routes, pressure, whiff punishes — to be added.

CA Ground Shave Cannonball

Notes on how Blanka uses CA Ground Shave Cannonball — combo routes, pressure, pokes — to be added.

Neutral Jumping Heavy Punch

Notes on how Blanka uses Neutral Jumping Heavy Punch — combo routes, pressure, pokes — to be added.

Wild Hunt

Notes on how Blanka uses Wild Hunt — combo routes, pressure, whiff punishes — to be added.

SA2 Lightning Beast

Notes on how Blanka uses SA2 Lightning Beast — combo routes, pressure, pokes — to be added.

Electric Thunder

Notes on how Blanka uses Electric Thunder — combo routes, pressure, whiff punishes — to be added.

Blanka-chan Bomb

Corner doll setups

  • High (overhead)

    • 6MP at the earliest opportunity
  • Low

    • Forward-step → 2MK
  • Cross-up

    • Forward-step → delayed → 6KKK
  • Throw option

    • During SA2, Aerial Rolling Attack → fastest throw
  • Command grab option

  • Chip damage option

    • HP → 214P → HP → [4]6HP
    • Continuous guard (blockstring)

SA3 Ground Shave Cannonball

Notes on how Blanka uses SA3 Ground Shave Cannonball — combo routes, pressure, pokes — to be added.

SA1 Shout of Earth

Notes on how Blanka uses SA1 Shout of Earth — combo routes, pressure, pokes — to be added.

Crouching Heavy Kick

Notes on how Blanka uses Crouching Heavy Kick — combo routes, pressure, pokes — to be added.

Crouching Heavy Punch

Notes on how Blanka uses Crouching Heavy Punch — combo routes, pressure, pokes — to be added.

Crouching Light Kick

Notes on how Blanka uses Crouching Light Kick — combo routes, pressure, pokes — to be added.

Crouching Light Punch

Notes on how Blanka uses Crouching Light Punch — combo routes, pressure, pokes — to be added.

Crouching Medium Kick

Notes on how Blanka uses Crouching Medium Kick — combo routes, pressure, pokes — to be added.

Crouching Medium Punch

Notes on how Blanka uses Crouching Medium Punch — combo routes, pressure, pokes — to be added.

Coward Crouch

Notes on how Blanka uses Coward Crouch — combo routes, pressure, pokes — to be added.

Amazon River Run

Notes on how Blanka uses Amazon River Run — combo routes, pressure, pokes — to be added.

Surprise Back Hop

Notes on how Blanka uses Surprise Back Hop — combo routes, pressure, pokes — to be added.

Jungle Flip

Notes on how Blanka uses Jungle Flip — combo routes, pressure, pokes — to be added.

Wild Edge

Notes on how Blanka uses Wild Edge — combo routes, pressure, pokes — to be added.

[Lightning Beast] H Backstep Rolling Attack

Notes on how Blanka uses H Backstep Rolling Attack — combo routes, pressure, pokes — to be added.

H Backstep Rolling Attack

Notes on how Blanka uses Backstep Rolling Attack — combo routes, pressure, whiff punishes — to be added.

[Lightning Beast] OD Backstep Rolling Attack

Notes on how Blanka uses OD Backstep Rolling Attack — combo routes, pressure, pokes — to be added.

[Lightning Beast] L Backstep Rolling Attack

Notes on how Blanka uses L Backstep Rolling Attack — combo routes, pressure, pokes — to be added.

[Lightning Beast] M Backstep Rolling Attack

Notes on how Blanka uses M Backstep Rolling Attack — combo routes, pressure, pokes — to be added.

Wild Nail

Notes on how Blanka uses Wild Nail — combo routes, pressure, pokes — to be added.

Surprise Forward Hop

Notes on how Blanka uses Surprise Forward Hop — combo routes, pressure, pokes — to be added.

Double Knee Bombs

Notes on how Blanka uses Double Knee Bombs — combo routes, pressure, pokes — to be added.

Rock Crusher

Notes on how Blanka uses Rock Crusher — combo routes, pressure, pokes — to be added.

Standing Heavy Kick

Notes on how Blanka uses Standing Heavy Kick — combo routes, pressure, pokes — to be added.

Standing Heavy Punch

Notes on how Blanka uses Standing Heavy Punch — combo routes, pressure, pokes — to be added.

Standing Light Kick

Notes on how Blanka uses Standing Light Kick — combo routes, pressure, pokes — to be added.

Standing Light Punch

Notes on how Blanka uses Standing Light Punch — combo routes, pressure, pokes — to be added.

Wild Fang

Blanka is +30F after the throw. Blanka runs wake-up pressure using either 6KKK or Drive Rush.

Drive Rush wake-up pressure

  • 6MP / 2MK / throw / shimmy are all available
  • Neutral rise
    • When using Drive Rush, Blanka finds it difficult to walk shimmy
      • Blanka must confirm the neutral rise and stop with LK
    • If Blanka Drive Rushes frequently after forward throw, opt for neutral rise more often
    • If Blanka does not Drive Rush after forward throw, shimmy wake-up pressure becomes available
  • Back rise
    • If the opponent does not Drive Rush, no meaty pressure lands
    • If Blanka uses 6KKK, wake-up pressure applies

6KKK wake-up pressure

  • LK → 214P — reversal attempt-crusher
  • LK → 6KKK — cross-up mix-up for free damage
  • LK → (close) 236K — even a back-jump leaves enough time for Blanka's rush to connect
  • 2MK → 214P — low option; 4F mash is live
  • Throw — not a true meaty, but walk throw is possible
  • HK — best damage on reversal read; 4F punish on block (may whiff depending on spacing)

Corner judo

Forward step is 11F. Blanka's corner judo is top-tier. Options involving 4MK are especially threatening.

If 4MK hits on your wake-up, a combo dealing 3000 damage follows. Taking an OD invincible reversal is often better than a risky reversal attempt. The main options Blanka takes in corner judo:

  • 4MK → LP → 214P
    • After blocking up to 214P, the safe return is a normal with strong upward priority (to cover the follow-up aerial rolling)
    • Characters with a 7F crouching medium kick can hit Blanka before going airborne — 2MK works for them. 8F or slower will whiff as Blanka is already airborne
    • If you read (in air) [4]6HP, neutral jump gives high reward
  • 4MK → 4MK
    • Drive Gauge drain using the plus frames; Blanka must walk in, giving a window to mash
  • 4MK → walk throw
    • Throw leveraging the advantage; if Blanka times it well, mashing loses
  • Throw
    • Blanka at +11 close up, throw again immediately

Also, jumping when Blanka throws a meaty can be answered by 4MK anti-air into corner-swap denial. Some players still forward jump — if you read the throw, back-dash instead.

Standing Medium Kick

Notes on how Blanka uses Standing Medium Kick — combo routes, pressure, pokes — to be added.

Standing Medium Punch

Notes on how Blanka uses Standing Medium Punch — combo routes, pressure, pokes — to be added.

H Vertical Rolling Attack

Notes on how Blanka uses Vertical Rolling Attack — combo routes, pressure, whiff punishes — to be added.

Rolling Attack

Notes on how Blanka uses Rolling Attack — combo routes, pressure, whiff punishes — to be added.

[Lightning Beast] H Vertical Rolling Attack

Notes on how Blanka uses [Lightning Beast] H Vertical Rolling Attack — combo routes, pressure, pokes — to be added.

[Lightning Beast] L Vertical Rolling Attack

Notes on how Blanka uses [Lightning Beast] L Vertical Rolling Attack — combo routes, pressure, pokes — to be added.

[Lightning Beast] M Vertical Rolling Attack

Notes on how Blanka uses [Lightning Beast] M Vertical Rolling Attack — combo routes, pressure, pokes — to be added.

[Lightning Beast] H Aerial Rolling Attack

Notes on how Blanka uses [Lightning Beast] H Aerial Rolling Attack — combo routes, pressure, pokes — to be added.

[Lightning Beast] L Aerial Rolling Attack

Notes on how Blanka uses [Lightning Beast] L Aerial Rolling Attack — combo routes, pressure, pokes — to be added.

[Lightning Beast] M Aerial Rolling Attack

Notes on how Blanka uses [Lightning Beast] M Aerial Rolling Attack — combo routes, pressure, pokes — to be added.

[Lightning Beast] OD Aerial Rolling Attack

Notes on how Blanka uses [Lightning Beast] OD Aerial Rolling Attack — combo routes, pressure, pokes — to be added.

[Lightning Beast]OD Electric Thunder

Notes on how Blanka uses [Lightning Beast]OD Electric Thunder — combo routes, pressure, pokes — to be added.

[Lightning Beast] SA1 Shout of Earth

Notes on how Blanka uses [Lightning Beast] SA1 Shout of Earth — combo routes, pressure, pokes — to be added.

[Lightning Beast] OD Vertical Rolling Attack

Notes on how Blanka uses [Lightning Beast] OD Vertical Rolling Attack — combo routes, pressure, pokes — to be added.

[Lightning Beast] H Rolling Attack

Notes on how Blanka uses [Lightning Beast] H Rolling Attack — combo routes, pressure, pokes — to be added.

[Lightning Beast] L Rolling Attack

Notes on how Blanka uses [Lightning Beast] L Rolling Attack — combo routes, pressure, pokes — to be added.

[Lightning Beast] M Rolling Attack

Notes on how Blanka uses [Lightning Beast] M Rolling Attack — combo routes, pressure, pokes — to be added.

[Lightning Beast] OD Rolling Attack

Notes on how Blanka uses [Lightning Beast] OD Rolling Attack — combo routes, pressure, pokes — to be added.