特殊技
A special-cancelable kick. Useful against jumping opponents.
Evaluation
Blanka's Command Normal "Wild Edge". Leaves Blanka at +2 on block.
How to Use
Notes on how Blanka uses Wild Edge — combo routes, pressure, pokes — to be added.
How to Counter
+2 on block for Blanka. Follow-ups after Wild Edge are:
- 4MK → LP → 214P — reversal attempt-crusher
- 4MK → 2MK → [4]6MP — hit-confirm combo
- 4MK → walk throw — throw to beat Parry
Recommended counters
- 4MK → LP → 214P
- Reversal attempt-crusher
- Blanka cannot confirm LP into 214P, so Drive Impact or Just Parry is the higher-EV read
- 4MK → 2MK → [4]6MP
- This is also a Modern combo route — 4F mash is possible in the gap between 4MK and 2MK
- 4MK → walk throw
- 4F button beats the throw
Do not throw out an invincible reversal after block — Blanka is outside throw range.
Recommended option: after blocking 4MK, the only low that leads to a combo is 2MK. Block Wild Edge → step back once → fuzzy guard is the recommended defensive option.
The clip below records:
- 4MK → LP → 214P
- Note that Blanka may also do 6KKK here — fuzzy a heavy button to cover that
- 4MK → 2MK → 214P
- 4MK → walk throw

