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Cammy
Cammy

Cannon Spike

→↓↘K
Cannon Spike
发生
24
持续
5-16
恢复
24+着地後16
命中
D
防御
-40
伤害
900
必杀技

From a low stance, kick upward while rising into the air. It is invincible against jumping attacks, making it useful as an anti-air attack.

派生・强度差异

技能发生命中防御伤害
Cannon Spike24D-40900
H Cannon Spike7D-360
L Cannon Spike5D-360
M Cannon Spike6D-360
OD Cannon Spike6D-400
H Cannon Spike(Charged)24D-400

Evaluation

From a low stance, kick upward while rising into the air. It is invincible against jumping attacks, making it useful as an anti-air attack. The held version trades startup for different properties and is used situationally in combos.

How to Use

Notes on how Cammy uses Cannon Spike — combo routes, pressure, whiff punishes — to be added.

Held Version

The held version (623HK) has a slow 24F startup, so it is not usable as an anti-air. Reserve it for combo extensions and okizeme set-ups where the hit is guaranteed; on block it is -40F and easily punished.

How to Counter

Normal version

  • 623LK (Light Cannon Spike)
    • Cammy is -36F on block
  • 623MK (Medium Cannon Spike)
    • Cammy is -36F on block
  • 623K (Cannon Spike)
    • Cammy is -40F on block
  • 623HK (Heavy Cannon Spike (held))
    • Cammy is -40F on block

OD version

  • 623KK (OD Cannon Spike)
    • Cammy is -40F on block

Recommended counters

Every version of Cannon Spike is massively unsafe on block (-36F or worse) — punishable by any 5–6F move confirms into a full combo. Never let a blocked Cannon Spike go unpunished. The held version is equally reckless at -40F, so apply the same max-punish routine regardless of strength.