From a low stance, kick upward while rising into the air. It is invincible against jumping attacks, making it useful as an anti-air attack.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Cannon Spike | 24 | D | -40 | 900 |
| H Cannon Spike | 7 | D | -36 | 0 |
| L Cannon Spike | 5 | D | -36 | 0 |
| M Cannon Spike | 6 | D | -36 | 0 |
| OD Cannon Spike | 6 | D | -40 | 0 |
| H Cannon Spike(Charged) | 24 | D | -40 | 0 |
Evaluation
From a low stance, kick upward while rising into the air. It is invincible against jumping attacks, making it useful as an anti-air attack. The held version trades startup for different properties and is used situationally in combos.
How to Use
Notes on how Cammy uses Cannon Spike — combo routes, pressure, whiff punishes — to be added.
Held Version
The held version (623HK) has a slow 24F startup, so it is not usable as an anti-air. Reserve it for combo extensions and okizeme set-ups where the hit is guaranteed; on block it is -40F and easily punished.
How to Counter
Normal version
- 623LK (Light Cannon Spike)
- Cammy is -36F on block
- 623MK (Medium Cannon Spike)
- Cammy is -36F on block
- 623K (Cannon Spike)
- Cammy is -40F on block
- 623HK (Heavy Cannon Spike (held))
- Cammy is -40F on block
OD version
- 623KK (OD Cannon Spike)
- Cammy is -40F on block
Recommended counters
Every version of Cannon Spike is massively unsafe on block (-36F or worse) — punishable by any 5–6F move confirms into a full combo. Never let a blocked Cannon Spike go unpunished. The held version is equally reckless at -40F, so apply the same max-punish routine regardless of strength.

