キャミイ
Cammy — 角色使用
起き攻め時
(Detailed notes to be added.)
Jumping Heavy Punch
Notes on how Cammy uses Jumping Heavy Punch — combo routes, pressure, pokes — to be added.
Jumping Light Punch
Notes on how Cammy uses Jumping Light Punch — combo routes, pressure, pokes — to be added.
Jumping Medium Punch
Notes on how Cammy uses Jumping Medium Punch — combo routes, pressure, pokes — to be added.
Leg Scissors Choke
Notes on how Cammy uses Leg Scissors Choke — combo routes, pressure, pokes — to be added.
Jumping Heavy Kick
Notes on how Cammy uses Jumping Heavy Kick — combo routes, pressure, pokes — to be added.
Jumping Light Kick
Notes on how Cammy uses Jumping Light Kick — combo routes, pressure, pokes — to be added.
Jumping Medium Kick
Notes on how Cammy uses Jumping Medium Kick — combo routes, pressure, pokes — to be added.
CA Delta Red Assault
Notes on how Cammy uses CA Delta Red Assault — combo routes, pressure, pokes — to be added.
SA2 Aerial Killer Bee Spin
Notes on how Cammy uses SA2 Aerial Killer Bee Spin — combo routes, pressure, pokes — to be added.
Cannon Strike
Notes on how Cammy uses Cannon Strike — combo routes, pressure, whiff punishes — to be added.
Held Version
The held version is performed off the held Hooligan Combination and gives more favorable block/hit frames than the regular version. Use it as a pressure ender or as a mix-up option.
SA2 Killer Bee Spin
Notes on how Cammy uses SA2 Killer Bee Spin — combo routes, pressure, pokes — to be added.
Quick Spin Knuckle
(Detailed notes to be added.)
SA1 Spin Drive Smasher
Notes on how Cammy uses SA1 Spin Drive Smasher — combo routes, pressure, pokes — to be added.
SA3 Delta Red Assault
Notes on how Cammy uses SA3 Delta Red Assault — combo routes, pressure, pokes — to be added.
Hooligan Combination(Charged)
Notes on how Cammy uses Hooligan Combination(Charged) — combo routes, pressure, pokes — to be added.
Spiral Arrow
Notes on how Cammy uses Spiral Arrow — combo routes, pressure, whiff punishes — to be added.
Held Version
The held version (236HK) has a very slow 27F startup, so do not throw it raw — use it after a Drive Impact bait or out of a setup. On block it is -14F (same as the H/OD variants), so always be aware of the punish risk.
Hooligan Combination
Notes on how Cammy uses Hooligan Combination — combo routes, pressure, whiff punishes — to be added.
Held Version
The held version (236HP) reaches further than the regular Hooligan and powers up every follow-up. Mix between the overhead (Reverse Edge), command throw (Fatal Leg Twister), descending kick (Cannon Strike) and feint (Silent Step) for a strong knockdown game.
Razor's Edge Slicer(Charged)
Notes on how Cammy uses Razor's Edge Slicer(Charged) — combo routes, pressure, pokes — to be added.
Razor's Edge Slicer
Notes on how Cammy uses Razor's Edge Slicer — combo routes, pressure, whiff punishes — to be added.
Held Version
The held version is a 下下 two-hit low (1200 damage, +2 on block, knockdown on hit), identical to the OD. It is the auto-cancel finisher when no follow-up is input out of a held Hooligan Combination, raising the payoff on a low mix-up.
Fatal Leg Twister
Notes on how Cammy uses Fatal Leg Twister — combo routes, pressure, whiff punishes — to be added.
Held Version
The held version comes off the held Hooligan and is classified as a command throw, so it cannot be teched with a regular throw escape. Damage drops to 1000, but it punishes opponents who reflexively try to throw-tech.
Fatal Leg Twister(Charged)
Notes on how Cammy uses Fatal Leg Twister(Charged) — combo routes, pressure, pokes — to be added.
Reverse Edge
Notes on how Cammy uses OD Reverse Edge — combo routes, pressure, pokes — to be added.
Cannon Strike(Charged)
Notes on how Cammy uses Cannon Strike(Charged) — combo routes, pressure, pokes — to be added.
Silent Step
Notes on how Cammy uses Silent Step — combo routes, pressure, whiff punishes — to be added.
Held Version
The held version branches from the held Hooligan Combination, giving Cammy a different airtime and landing position than the standard Silent Step. Mixing it with the strike and throw follow-ups makes it harder for the opponent to time their anti-air.
Silent Step(Charged)
Notes on how Cammy uses Silent Step(Charged) — combo routes, pressure, pokes — to be added.
Grounded Sweep
Notes on how Cammy uses Grounded Sweep — combo routes, pressure, pokes — to be added.
Crouching Heavy Punch
Notes on how Cammy uses Crouching Heavy Punch — combo routes, pressure, pokes — to be added.
Crouching Light Kick
Notes on how Cammy uses Crouching Light Kick — combo routes, pressure, pokes — to be added.
Crouching Light Punch
Notes on how Cammy uses Crouching Light Punch — combo routes, pressure, pokes — to be added.
Crouching Medium Kick
Notes on how Cammy uses Crouching Medium Kick — combo routes, pressure, pokes — to be added.
Crouching Medium Punch
Notes on how Cammy uses Crouching Medium Punch — combo routes, pressure, pokes — to be added.
Assault Blade
Notes on how Cammy uses Assault Blade — combo routes, pressure, pokes — to be added.
Delta Throw
Notes on how Cammy uses Delta Throw — combo routes, pressure, pokes — to be added.
Lift Uppercut
Notes on how Cammy uses Lift Uppercut — combo routes, pressure, pokes — to be added.
Lift Combination
Notes on how Cammy uses Lift Combination — combo routes, pressure, pokes — to be added.
Cannon Spike
Notes on how Cammy uses Cannon Spike — combo routes, pressure, whiff punishes — to be added.
Held Version
The held version (623HK) has a slow 24F startup, so it is not usable as an anti-air. Reserve it for combo extensions and okizeme set-ups where the hit is guaranteed; on block it is -40F and easily punished.
Delayed Ripper
Notes on how Cammy uses Delayed Ripper — combo routes, pressure, pokes — to be added.
Standing Heavy Kick
Notes on how Cammy uses Standing Heavy Kick — combo routes, pressure, pokes — to be added.
Standing Heavy Punch
Notes on how Cammy uses Standing Heavy Punch — combo routes, pressure, pokes — to be added.
Swing Combination
Notes on how Cammy uses Swing Combination — combo routes, pressure, pokes — to be added.
Standing Light Kick
Notes on how Cammy uses Standing Light Kick — combo routes, pressure, pokes — to be added.
Standing Light Punch
Notes on how Cammy uses Standing Light Punch — combo routes, pressure, pokes — to be added.
Rough Landing
Notes on how Cammy uses Rough Landing — combo routes, pressure, pokes — to be added.
Standing Medium Kick
Notes on how Cammy uses Standing Medium Kick — combo routes, pressure, pokes — to be added.
Standing Medium Punch
Notes on how Cammy uses Standing Medium Punch — combo routes, pressure, pokes — to be added.
