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Cammy
Cammy

Spiral Arrow

↓↘→K
Spiral Arrow
发生
9
持续
9-21
恢复
21
命中
D
防御
-12
伤害
800
必杀技

A spinning kick with both legs that travels low along the ground. Useful for launching surprise attacks from a distance or used out of normal moves to create combos.

派生・强度差异

技能发生命中防御伤害
Spiral Arrow9D-12800
H Spiral Arrow15D-121000
L Spiral Arrow9D-12800
M Spiral Arrow9D-14900
OD Spiral Arrow13D-14800
H Spiral Arrow(Charged)27D-14800

Evaluation

A spinning kick with both legs that travels low along the ground. Useful for launching surprise attacks from a distance or used out of normal moves to create combos. The held version trades a much slower startup for changed travel distance and on-hit situations, broadening combo and okizeme options.

How to Use

Notes on how Cammy uses Spiral Arrow — combo routes, pressure, whiff punishes — to be added.

Held Version

The held version (236HK) has a very slow 27F startup, so do not throw it raw — use it after a Drive Impact bait or out of a setup. On block it is -14F (same as the H/OD variants), so always be aware of the punish risk.

How to Counter

Normal version

  • 236LK (Light Spiral Arrow)
    • Cammy is -12F on block
  • 236MK (Medium Spiral Arrow)
    • Cammy is -14F on block
  • 236HK (Heavy Spiral Arrow)
    • Cammy is -14F on block
  • 236HK (Heavy Spiral Arrow (held))
    • Cammy is -14F on block

OD version

  • 236KK (OD Spiral Arrow)
    • Cammy is -14F on block

Recommended counters

Every version of Spiral Arrow is heavily minus on block (-12F or worse) — punishable with any 5–6F move on block. Even the light version gives you a free punish, so always confirm and retaliate. Heavy, OD, and held versions are all -14F, giving enough frame advantage to start a full combo from a heavy normal.