Scorch the opponent with a flaming kick using a special gadget hidden in C. Viper's shoes. Useful for controlling space, surprising your opponent, or for use in combos.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Burning Kick | — | — | — | — |
| H Burning Kick | 27 | D | -2 | 900 |
| L Burning Kick | 23 | D | -2 | 900 |
| M Burning Kick | 25 | D | -2 | 900 |
| OD Burning Kick | 8 | D | -4 | 1500 |
Evaluation
Scorch the opponent with a flaming kick using a special gadget hidden in C. Viper's shoes. Useful for controlling space, surprising your opponent, or for use in combos.
How to Use
Notes on how C.Viper uses Burning Kick — combo routes, pressure, whiff punishes — to be added.
How to Counter
Normal version
- 236LK (Light Burning Kick)
- C.Viper is -2F on block
- 236MK (Medium Burning Kick)
- C.Viper is -2F on block
- 236HK (Heavy Burning Kick)
- C.Viper is -2F on block
Follow-up moves
- 236K→KK (Double Burn)
- C.Viper is +2F on block
- 236K→PP (Knuckled Pursuit)
- C.Viper is -15F on block
OD version
- 236KK (OD Burning Kick)
- C.Viper is -4F on block
Recommended counters
All normal strengths of Burning Kick are -2F on block — slightly disadvantaged but not directly punishable. OD version is -4F, also hard to punish; hold block and watch for the follow-up. The real threat is the Double Burn (→KK) extension at +2F on block — do not mash after blocking it. Knuckled Pursuit (→PP) is heavily unsafe at -15F, so punish it with a heavy normal or better whenever you see it.

