Send shock waves through the ground using a gadget hidden in C. Viper's gloves. Useful for controlling space and in combos, it can also be canceled using a High Jump.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Seismic Hammer | 24 | D | -10 | 0 |
| H Seismic Hammer | 24 | D | -10 | 700 |
| L Seismic Hammer | 24 | D | -10 | 700 |
| M Seismic Hammer | 24 | D | -10 | 700 |
| OD Seismic Hammer | 19 | D | -8 | 900 |
Evaluation
Send shock waves through the ground using a gadget hidden in C. Viper's gloves. Useful for controlling space and in combos, it can also be canceled using a High Jump.
How to Use
Notes on how C.Viper uses Seismic Hammer — combo routes, pressure, whiff punishes — to be added.
How to Counter
Normal version
- 623LP (Light Seismic Hammer)
- C.Viper is -10F on block
- 623MP (Medium Seismic Hammer)
- C.Viper is -10F on block
- 623HP (Heavy Seismic Hammer)
- C.Viper is -10F on block
- 623P (Seismic Hammer)
- C.Viper is -10F on block
OD version
- 623PP (OD Seismic Hammer)
- C.Viper is -8F on block
Recommended counters
All normal strengths of Seismic Hammer are -10F on block — punishable by any 5–6F move confirms into a full combo. The OD version is slightly less unsafe at -8F but is still punishable with a 5–6F normal. Crouch-block the low-hitting wave and immediately retaliate. Since C.Viper often embeds Seismic Hammer deep in pressure strings, always be ready to crouch-block after any blocked normal — then punish with a heavy starter.

