特殊技
An advancing attack that's great against an opponent's low kicks.
Evaluation
Cobra Punch (6HP) is Ed's command normal — a forward-advancing heavy punch. It moves Ed forward slightly, giving it deceptive range for a heavy normal. It is mainly used as a combo piece or to close the gap on a retreating opponent. Be aware that it is unsafe if blocked, so it should not be thrown out recklessly in neutral.
How to Use
- Combo extender: 6HP connects into Kill Switch Chase for an extended juggle sequence, particularly useful for corner carry.
- Forward reach: The slight forward movement makes 6HP useful for punishing whiffed moves at the edge of your normal range.
- After Psycho Flicker pull: At close range after the held Psycho Flicker pulls the opponent in, 6HP can serve as a high strike option in the strike/throw mixup.

