Sends the ball of Psycho Power generated by Psycho Spark flying forward. Useful for attacking opponents at range.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| H Psycho Shoot | 12 | 3 | -8 | 600 |
| L Psycho Shoot | 12 | 3 | -8 | 600 |
| M Psycho Shoot | 12 | 3 | -8 | 600 |
| OD H Psycho Shoot | 12 | D | -2 | 800 |
| OD L Psycho Shoot | 12 | D | -2 | 800 |
| OD M Psycho Shoot | 12 | D | -2 | 800 |
Evaluation
Sends the ball of Psycho Power generated by Psycho Spark flying forward. Useful for attacking opponents at range. The OD version is only -2 on block and knocks down on hit, which makes it valuable both in combos and pressure.
How to Use
Notes on how Ed uses Psycho Shoot — combo routes, pressure, whiff punishes — to be added.
L
Fastest projectile; use as a poke or whiff-punish starter.
M
Different trajectory; useful as a pre-emptive zoning ball.
H
Highest damage / range; apply long-range pressure.
How to Counter
Counter-strategy for Psycho Shoot — punish frames, blocking direction, yomi paths — to be added. The normal version is -8 on block and punishable, but OD is only -2 so a clean punish is hard.

