Unleash a powerful uppercut cloaked in Psycho Power. Useful for countering an opponent's jumping attacks, or as a way to close out combos.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Psycho Uppercut | — | — | — | — |
| H Psycho Uppercut | 16 | D | -21 | 1200 |
| L Psycho Uppercut | 10 | D | -13 | 900 |
| M Psycho Uppercut | 14 | D | -20 | 1000 |
| OD Psycho Uppercut | 13 | D | -28 | 1600 |
Evaluation
Unleash a powerful uppercut cloaked in Psycho Power. Useful for countering an opponent's jumping attacks, or as a way to close out combos.
How to Use
Psycho Uppercut is Ed's primary invincible reversal and anti-air. Choose the strength based on situation:
- 623LP: Main anti-air. Fastest startup; use this as the default anti-air whenever you see a jump.
- 623MP: Slightly more damage than LP version; useful in combos where you need a slightly slower but harder-hitting uppercut.
- 623HP: Highest damage but slowest; primarily used as a combo extender or in specific punish routes.
- 623PP: Full invincibility. Use on wake-up as an invincible reversal or as a high-damage combo ender.
In combos, 623LP and 623HP both appear depending on the route — 623LP is used in fast-confirm sequences while 623HP closes out juggle strings into higher damage.
How to Counter
Ed's anti-air invincible reversal. Startup varies by strength.
- 623LP: 10F — Ed's main anti-air
- 623MP: 14F
- 623HP: 16F
- 623PP: 13F, full invincibility
All versions are relatively slow. Empty jumps and crossup jumps are highly effective — Psycho Uppercut generally cannot track a crossup trajectory in time. Safe jumps (meaty +5F setups) also beat it cleanly.
Recommended counters
All versions are slow enough that empty jumps and crossup jumps work very well against them. Practice safe-jump setups to beat 623LP on wake-up, and use crossup jumps whenever Ed is knocked down to avoid the uppercut altogether.

