普通技
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| 首撥ね | — | — | — | — |
| Standing Heavy Kick | 13 | 7 | 3 | 800 |
Evaluation
Akuma's normal move Standing Heavy Kick. Detailed notes to be added.
How to Use
Notes on how Akuma uses Standing Heavy Kick — combo routes, pressure, pokes — to be added.
How to Counter
A normal that leaves Akuma at +3F on block — walking shimmy is not an option after blocking this move.
Recommended counters
After blocking, keep in mind that you cannot walk for a shimmy. Note that if Akuma throws and you tech it, HP becomes a guaranteed punish on his recovery after the throw, so even a throw-tech is risky.
If your character has a short punishable window, the following options are recommended:
- Parry
- Akuma's normal throw position after a midscreen throw is unfavorable for him
- Even a Punish Counter throw leaves him in a poor position — accept the situation and aim for a comeback read
If you successfully crouching-blocked, Akuma is at -13F, so hit back with a strong punish combo.

