必杀技
A low kick performed from Jinrai Kick that cannot be blocked standing. Useful against opponents who try to move after your Jinrai Kick.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Kazekama Shin Kick | 6 | 3 | -5 | 600 |
| OD Kazekama Shin Kick | 6 | 3 | -5 | 500 |
Evaluation
A low kick performed from Jinrai Kick that cannot be blocked standing. Useful against opponents who try to move after your Jinrai Kick.
How to Use
Notes on how Ken uses Kazekama Shin Kick — combo routes, pressure, whiff punishes — to be added.
How to Counter
Kazekama is the fastest low follow-up off Jinrai Kick (236K). It must be defended together with Jinrai Kick itself.
Recommended counters
Inside LK → 236LK (fastest low follow-up)
- The L version of Jinrai has a mash window before the follow-up
- From an LK starter, you can interrupt before Kazekama comes out — mash freely
Inside HP → 236HK
- If you can't mash through Jinrai itself, hold block
- When you read a follow-up, Drive Impact is highly effective
- Without DI, Ken defaults to the fastest 236K → 6LK (Kazekama)

