Grab the opponent, get them off balance, then send them tumbling with a kick. Throws your opponent without switching places with them.
Evaluation
Rashid's forward throw. In the corner, okizeme can be avoided with a back tech. On an in-place tech, a rush → 6HK meaty overlap creates a close +1 situation on block.
How to Use
Used as a strike/throw mixup tool in pressure. Choosing between forward throw and back throw (4LPLK) alters the oki scenario.
How to Counter
Mid-screen, back tech avoids okizeme. On an in-place tech, rush → 6HK overlaps and leaves +1 on block.
What Rashid can do against a back tech is limited to charging a Whirlwind Shot, but the distance is too far — simply walk back to make it whiff.
- To fully reject okizeme: back tech
- To hold your position: in-place tech and play the rush 6HK / throw guessing game
If you block 6HK it is +1, so a 4F mash or a delayed tech has the best risk/reward. Reversal options like 2MK lose to the low-profile of 6HK, so avoid them.
Back tech: nothing meaty lands. Some Rashid players throw 6HK without confirming the tech direction — punish the whiff.
In-place tech: Rashid's throw does not meaty even with rush. Only 6HK overlaps as a strike — aim for a Just Parry on 6HK.

