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Rashid

ラシード

Rashid — 角色使用

【ラン】

Notes on how Rashid uses 【→→】 — combo routes, pressure, pokes — to be added.

(214P-6K中に)K

Notes on how Rashid uses Nail Assault — combo routes, pressure, whiff punishes — to be added.

(214P中に)4K

Notes on how Rashid uses Wing Stroke — combo routes, pressure, whiff punishes — to be added.

(214P中に)6K

Notes on how Rashid uses Rolling Assault — combo routes, pressure, whiff punishes — to be added.

(25pct以下)236236P

Notes on how Rashid uses CA Altair — combo routes, pressure, pokes — to be added.

Front Flip

Notes on how Rashid uses Front Flip — combo routes, pressure, pokes — to be added.

Jumping Heavy Punch

Notes on how Rashid uses Jumping Heavy Punch — combo routes, pressure, pokes — to be added.

Jumping Light Punch

Notes on how Rashid uses Jumping Light Punch — combo routes, pressure, pokes — to be added.

Jumping Medium Punch

Notes on how Rashid uses Jumping Medium Punch — combo routes, pressure, pokes — to be added.

Desert Slider

Notes on how Rashid uses Desert Slider — combo routes, pressure, pokes — to be added.

Jumping Heavy Kick

Notes on how Rashid uses Jumping Heavy Kick — combo routes, pressure, pokes — to be added.

Jumping Light Kick

Notes on how Rashid uses Jumping Light Kick — combo routes, pressure, pokes — to be added.

Jumping Medium Kick

Notes on how Rashid uses Jumping Medium Kick — combo routes, pressure, pokes — to be added.

Tempest Moon

Notes on how Rashid uses Tempest Moon — combo routes, pressure, pokes — to be added.

Backup

Notes on how Rashid uses Backup — combo routes, pressure, pokes — to be added.

(前ジャンプ中に)214K

Notes on how Rashid uses Arabian Skyhigh — combo routes, pressure, whiff punishes — to be added.

Blitz Strike

Notes on how Rashid uses Blitz Strike — combo routes, pressure, pokes — to be added.

Aerial Shot

Notes on how Rashid uses Aerial Shot — combo routes, pressure, pokes — to be added.

[Air Current Boosted] H Eagle Spike

Notes on how Rashid uses [Air Current Boosted] H Eagle Spike — combo routes, pressure, pokes — to be added.

[気流強化] Eagle Spike

Notes on how Rashid uses [気流強化] Eagle Spike — combo routes, pressure, pokes — to be added.

[Air Current Boosted] OD Eagle Spike

Notes on how Rashid uses [Air Current Boosted] OD Eagle Spike — combo routes, pressure, pokes — to be added.

[Air Current Boosted] L Eagle Spike

Notes on how Rashid uses [Air Current Boosted] L Eagle Spike — combo routes, pressure, pokes — to be added.

[Air Current Boosted] M Eagle Spike

Notes on how Rashid uses [Air Current Boosted] M Eagle Spike — combo routes, pressure, pokes — to be added.

[Air Current Boosted] H Spinning Mixer

Notes on how Rashid uses [Air Current Boosted] H Spinning Mixer — combo routes, pressure, pokes — to be added.

[Air Current Boosted] L Spinning Mixer

Used after an air-current is active to apply close-range pressure. Leaves +2 on block, enabling strong strike/throw mixups.

[Air Current Boosted] M Spinning Mixer

Notes on how Rashid uses [Air Current Boosted] M Spinning Mixer — combo routes, pressure, pokes — to be added.

[Air Current Boosted] OD Spinning Mixer

Notes on how Rashid uses [Air Current Boosted] OD Spinning Mixer — combo routes, pressure, pokes — to be added.

[Air Current Boosted]Tempest Moon

Notes on how Rashid uses [Air Current Boosted]Tempest Moon — combo routes, pressure, pokes — to be added.

SA2 Ysaar

Used mid-screen to force corner carry. Damage after hit scales with Rashid's remaining Drive Gauge: roughly +1000 damage per 2 bars spent.

  • 0 bars: ~2000 damage
  • 2 bars: ~3000 damage
  • 4 bars: ~4000 damage

H Eagle Spike

Heavy Eagle Spike (214HK) is a rushing kick used as a combo finisher and for pressure continuation. -36 on block is a massive risk shared across all Eagle Spike strengths.

Eagle Spike

Notes on how Rashid uses Eagle Spike — combo routes, pressure, whiff punishes — to be added.

L Eagle Spike

Light Eagle Spike (214LK) is the fastest Eagle Spike version. Used as a combo part and mash punisher. All Eagle Spike versions share -36 on block.

M Eagle Spike

Medium Eagle Spike (214MK) sits between Light and Heavy in properties. Frequently used as a combo part. All Eagle Spike versions share -36 on block.

Arabian Cyclone

Notes on how Rashid uses Arabian Cyclone — combo routes, pressure, whiff punishes — to be added.

SA1 Super Rashid Kick

Notes on how Rashid uses SA1 Super Rashid Kick — combo routes, pressure, pokes — to be added.

SA3 Altair

Notes on how Rashid uses SA3 Altair — combo routes, pressure, pokes — to be added.

H Spinning Mixer

Heavy Spinning Mixer (236HP) is a long-reach, high-damage combo finisher. -55 on block is the worst frame disadvantage of all Spinning Mixer versions — a catastrophic risk if blocked.

Whirlwind Shot

Notes on how Rashid uses Whirlwind Shot — combo routes, pressure, whiff punishes — to be added.

236K

The base version (17F startup) is modest in projectile speed and rotation count, but works as a setup tool for combos and oki.

Charged (mid-stage)

Holding the button raises startup to 34F but yields ±0 on block / +5 on hit, ideal for sustained pressure and high/low mixups.

Max Charge

Holding to max gives 53F startup, +8 on block, +16 on hit — perfect for okizeme and guaranteed-pressure situations. Note the long startup window.

236KK

The OD version is also chargeable, granting +10 on block and a knockdown on hit — a strong ender when meter allows.

L Spinning Mixer

Light Spinning Mixer (236LP) is the safest Mixer at -3 on block. Used for pressure continuation and anti-mash. No punish window makes it an effective pressure tool.

M Spinning Mixer

Medium Spinning Mixer (236MP) is between Light and Heavy in reach and damage. Used as a combo part, but -45 on block is an enormous risk if blocked outside of confirms.

Spinning Mixer

Notes on how Rashid uses Spinning Mixer — combo routes, pressure, whiff punishes — to be added.

Cyclone Slicer

Notes on how Rashid uses Cyclone Slicer — combo routes, pressure, pokes — to be added.

Crouching Heavy Punch

Notes on how Rashid uses Crouching Heavy Punch — combo routes, pressure, pokes — to be added.

Crouching Light Kick

Notes on how Rashid uses Crouching Light Kick — combo routes, pressure, pokes — to be added.

Crouching Light Punch

Notes on how Rashid uses Crouching Light Punch — combo routes, pressure, pokes — to be added.

Crouching Medium Kick

Notes on how Rashid uses Crouching Medium Kick — combo routes, pressure, pokes — to be added.

Crouching Medium Punch

Common strings after a blocked 2MP:

  • 2MP → MP → 2MK → Arabian Cyclone: MP beats mashing; 2MK has a 6F gap (Rashid's choice)
  • 2MP → MP → 6MP → Arabian Cyclone: A jump after the MP will get hit
  • 2MP → Throw

Sunset Drop

Used to threaten different oki from the forward throw and create diverse wakeup situations.

Crescent Kick

Notes on how Rashid uses Crescent Kick — combo routes, pressure, pokes — to be added.

Beak Assault

Used as an overhead mixup in pressure strings.

Side Flip

Notes on how Rashid uses Side Flip — combo routes, pressure, pokes — to be added.

Flapping Spin

Notes on how Rashid uses Flapping Spin — combo routes, pressure, pokes — to be added.

Standing Heavy Kick

Most commonly used after a throw attempt is jumped over, or to chip the opponent's Drive Gauge when they are cornered. However, the recovery is long and risky on whiff; up close, a blocked HK leaves Rashid punishable by a 5F move, so use it sparingly. Particularly powerful when used behind SA2 Ysaar as a gauge-chip tool.

Standing Heavy Punch

HP → 214HP obtains close-range advantage while threatening a damage return against delayed opponent actions. It is also easy to counter-poke moves like the opponent's medium kicks, and following up with 214HK to carry the opponent to the corner capitalizes on Rashid's strengths.

Standing Light Kick

Notes on how Rashid uses Standing Light Kick — combo routes, pressure, pokes — to be added.

Standing Light Punch

Notes on how Rashid uses Standing Light Punch — combo routes, pressure, pokes — to be added.

Riding Glider

Used as a strike/throw mixup tool in pressure. Choosing between forward throw and back throw (4LPLK) alters the oki scenario.

Standing Medium Kick

Notes on how Rashid uses Standing Medium Kick — combo routes, pressure, pokes — to be added.

Standing Medium Punch

Notes on how Rashid uses Standing Medium Punch — combo routes, pressure, pokes — to be added.

Rising Kick

Used as a target combo from Standing Medium Punch. Leaves Rashid at advantage on block when canceled into a special.