A forward-moving attack that allows you to act before an opponent even if blocked.
Evaluation
Ryu's Command Normal "Solar Plexus Strike". Detailed notes to be added.
How to Use
Notes on how Ryu uses Solar Plexus Strike — combo routes, pressure, pokes — to be added.
How to Counter
A normal that leaves Ryu at +3F on block.
Against a Ryu who keeps swinging 6HP, placing the occasional neutral jump is the counter.
Recommended counters
Even with neutral jumps placed, you will still end up blocking it often.
Ryu's main options after a blocked 6HP are as follows:
- 6HP
- a rip-off running from +3F; the Drive-gauge gap keeps widening
- MP
- crushes mashing
- 2MK
- the standard follow-up from 2MK is a cancel Drive Rush
- 2MK is 8F, so a 4F mash is possible
- walk-up throw
- depending on the spacing he has to walk a fair bit, so be extra careful when you have blocked 6HP several times in a row
The rip-offs you must not eat are 6HP and the walk-up throw.
These two leave a gap of roughly 12~20F.
To punish those rip-offs, the recommended answer is a fuzzy jab — press a 4F button at the timing where you would block 2MK.
The video below records each of these options:
Once that fuzzy is punishing the rip-offs, Ryu will more often go for Drive-gauge chip such as MP→LK→HK or 2MP→236P.
In that case check his Drive gauge — if it is at 3 bars or less, Drive Impact also becomes an option.
If he has 3 bars or more and you go for Drive Impact, it gets countered when his choice was a cancel Drive Rush from 2MP.

