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Ken
Ken

Hadoken

↓↘→P
Hadoken
必杀技

Fire a ki blast directly forward. Useful for attacking opponents at range.

派生・强度差异

技能发生命中防御伤害
Hadoken
H Hadoken12-5-11600
L Hadoken16-1-7600
M Hadoken14-3-9600
OD Hadoken122-2800

Evaluation

Ken's zoning fireball. Compared to Ryu, the block frames are noticeably worse — raw use is less safe. The OD version (236PP), however, is -2 on block and lets Ken continue pressure with drive-rush, making it the workhorse close to mid-range. Ken's neutral rotates around cancel-Hadoken and OD Hadoken, not pure zoning.

How to Use

Strength selection

  • L (236LP) — slow projectile, used as a shield. -7 on block, watch the spacing
  • M (236MP) — middle ground. -9
  • H (236HP) — fast. -11 — readable means a punish
  • OD (236PP) — -2 on block, +2 on hit. The signature combo / pressure tool

Cancel Hadoken

The main use case — cancelled from 2MK / MP / HP. Distance pushes Ken out so block frames don't matter much.

OD Hadoken pressure

Blocked 236PP at the right spacing lets Ken drive-rush in for a frame trap — Ken's headline pressure pattern. Defenders are forced to think about reversal.

Pitfalls

  • Worse recovery than Ryu's; raw use mid-range invites jumps, DIs, and parries
  • Use it only at long range outside the cancel game
  • If the matchup is fireball-disadvantageous, use drive-rush / K+K to close the gap instead

How to Counter

The base fireball is worse than Ryu's, but OD 236PP into drive-rush pressure is rough. Don't sleep on the OD version.

Recommended counters

236LP (L Hadoken)

  • Parry with a buffered jump to punish safe fireballs
  • After blocking a slow Hadoken, the next one is often a safe fireball — don't jump

236MP (M Hadoken)

  • Same plan as the L version. Treat the medium speed as a tell that another fireball is loading

236HP (H Hadoken)

  • Close-range parry: buffer a heavy attack or raw drive-rush
  • Long-range parry: buffer a forward attack to capitalize on safe fireballs

236PP (OD Hadoken)

  • Blocked OD Hadoken into drive-rush frame trap — it's the headline trap
  • Once you recognize the pattern, invincible reversal during Ken's drive-rush flash

Watch the reversal pitfall

  • A slow reversal vs. drive-rush — Ken just blocks
  • At certain distances the reversal whiffs entirely. Don't misread the gap
  • If your reversal is short-range, stay far enough out that Ken can't drive-rush you