Fire a ki blast directly forward. Useful for attacking opponents at range.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Hadoken | — | — | — | — |
| H Hadoken | 12 | -5 | -11 | 600 |
| L Hadoken | 16 | -1 | -7 | 600 |
| M Hadoken | 14 | -3 | -9 | 600 |
| OD Hadoken | 12 | 2 | -2 | 800 |
Evaluation
Ken's zoning fireball. Compared to Ryu, the block frames are noticeably worse — raw use is less safe. The OD version (236PP), however, is -2 on block and lets Ken continue pressure with drive-rush, making it the workhorse close to mid-range. Ken's neutral rotates around cancel-Hadoken and OD Hadoken, not pure zoning.
How to Use
Strength selection
- L (236LP) — slow projectile, used as a shield. -7 on block, watch the spacing
- M (236MP) — middle ground. -9
- H (236HP) — fast. -11 — readable means a punish
- OD (236PP) — -2 on block, +2 on hit. The signature combo / pressure tool
Cancel Hadoken
The main use case — cancelled from 2MK / MP / HP. Distance pushes Ken out so block frames don't matter much.
OD Hadoken pressure
Blocked 236PP at the right spacing lets Ken drive-rush in for a frame trap — Ken's headline pressure pattern. Defenders are forced to think about reversal.
Pitfalls
- Worse recovery than Ryu's; raw use mid-range invites jumps, DIs, and parries
- Use it only at long range outside the cancel game
- If the matchup is fireball-disadvantageous, use drive-rush / K+K to close the gap instead
How to Counter
The base fireball is worse than Ryu's, but OD 236PP into drive-rush pressure is rough. Don't sleep on the OD version.
Recommended counters
236LP (L Hadoken)
- Parry with a buffered jump to punish safe fireballs
- After blocking a slow Hadoken, the next one is often a safe fireball — don't jump
236MP (M Hadoken)
- Same plan as the L version. Treat the medium speed as a tell that another fireball is loading
236HP (H Hadoken)
- Close-range parry: buffer a heavy attack or raw drive-rush
- Long-range parry: buffer a forward attack to capitalize on safe fireballs
236PP (OD Hadoken)
- Blocked OD Hadoken into drive-rush frame trap — it's the headline trap
- Once you recognize the pattern, invincible reversal during Ken's drive-rush flash
Watch the reversal pitfall
- A slow reversal vs. drive-rush — Ken just blocks
- At certain distances the reversal whiffs entirely. Don't misread the gap
- If your reversal is short-range, stay far enough out that Ken can't drive-rush you

