Jokers
Common$51 in 4 chance to create a Tarot card when a played 8 is scored (must have room)
Common$4+3 Mult for each Joker card held
Uncommon$6x3 Mult on final hand of round
Rare$8x1.5 Mult each time a played card of the specified suit is scored. The suit changes each round
Uncommon$7+50 Chips when a played Spade is scored
Uncommon$8Planet cards and Celestial Packs are free in the shop
Common$5+30 Chips for each remaining discard
Rare$8Gives x1.5 Mult for each King in hand
Rare$8Each Uncommon Joker gives x1.5 Mult
Uncommon$6x3 Mult if all cards held in hand are Spades or Clubs
Uncommon$71 in 2 chance for x1.5 Mult when a Heart suit card is scored
Common$5+2 Chips for each remaining card in deck
Rare$10Copies the effect of the Joker to the right
Rare$7+2 Mult for every $5 you have
Rare$10Copies the ability of the leftmost Joker
Uncommon$6+2 Chips for every $1 you have
Uncommon$6+3 hands, 0 discards for each Blind
Rare$8Upgrades the level of the first poker hand discarded each round
Common$4Played face cards have a 1 in 2 chance to give $2 when scored
Rare$9Gains x0.25 Mult each time a card is sold, resets when Boss Blind is defeated (starts at x1 Mult)
Legendary$20Gains x1 Mult each time a face card is destroyed (starts at x1 Mult)
Uncommon$6x3 Mult if played poker hand has already been played this round
Uncommon$6Creates a Tarot card each time you select a Blind (must have room)
Uncommon$6+3 Chips each time you discard a card of the specified suit. The suit changes each round (starts at +0 Chips)
Common$4x3 Mult, 1 in 1000 chance to be destroyed at end of round
Uncommon$6When Blind is selected, destroys the Joker to the right and permanently adds double its sell value to this Mult (Starting +0 Mult)
Uncommon$6At start of round, adds a random playing card with a random seal to hand
Common$41 free reroll each time you visit the shop
Legendary$20Disables the effect of every Boss Blind
Common$4+80 Chips if played hand contains a Two Pair
Uncommon$7Earn $1 at end of round per 9 in your full deck
Uncommon$6Gains x0.1 Mult for each Planet card used (Starting x1 Mult)
Common$4+80 Chips if played hand contains a Flush
Common$4+12 Mult if played hand contains a Straight
Common$1Go up to -$20 in debt
Common$4Earn $2 per unused discard at end of round
Common$4+100 Chips if played hand contains a Straight
Uncommon$6When sold, gain a free Double Tag
Rare$8If first hand of round is a single card, add a copy of it to your hand
Rare$7x3 Mult if deck contains 16 or more enhanced cards
Common$4+10 Mult if played hand contains a Flush
Common$4+1 discard
Uncommon$5Retriggers all played cards in final hand of the round
Common$4Gains $3 of sell value at end of round
Uncommon$6+4 Mult for each card below the starting deck size
Common$4+4 Mult when a played card with an even rank (2, 4, 6, 8, 10) is scored
Common$4Earn $5 when 3 or more face cards are discarded at the same time
Uncommon$8+8 Mult when any of Ace, 2, 3, 5, or 8 is scored
Uncommon$5Gains +2 Mult per shop reroll (Starting +0 Mult)
Uncommon$6x3 Mult if scored hand contains a Diamond, Club, Heart, and Spade
Common$6+1 Mult for each Tarot card used (Starting +0 Mult)
Uncommon$7All Flushes and Straights can be made with 4 cards
Uncommon$6Adds $1 of sell value to every Joker and Consumable card at end of round
Uncommon$6Gains x0.75 Mult each time a Glass Card is destroyed (starts at x1 Mult)
Common$5+3 Mult when a played Club is scored
Common$6Earn $4 at end of each round
Common$5Earn $4 when a played Gold Card is scored
Common$5+3 Mult when a played Diamond is scored
Common$4+1 Mult per hand played, -1 Mult per discard (starts at +0)
Common$5+15 Mult, 1 in 6 chance to be destroyed at end of round
Uncommon$6Retriggers each played 2, 3, 4, or 5 when scored
Common$5+20 Mult if played hand has 3 or fewer cards
Common$41 in 2 chance to create a Tarot card when any Booster Pack is opened (must have room)
Common$4Retriggers the first card scored in played hand 2 additional times
Uncommon$5Every played card permanently gains +5 Chips when scored
Rare$8Mult increases by x0.5 for every Jack discarded this round (Starting x1 Mult)
Uncommon$7+10 Mult
Common$5+100 Chips, decreases by 5 each hand played
Rare$8When sold 2 or more rounds after acquiring, creates a copy of a random Joker
Common$2+4 Mult
Uncommon$8x1 Mult for each empty Joker slot
Common$3+8 Mult if played hand contains a Pair
Common$4+1 hand size
Uncommon$5x4 Mult every 6 hands played
Uncommon$5When sold during a Boss Blind fight, disables the Boss Blind's effect
Uncommon$6Gains x0.25 Mult per Lucky card trigger (Starting x1 Mult)
Common$5+3 Mult when a Heart suit card is scored
Common$4+10 Mult if played hand contains a Four of a Kind
Uncommon$7Gains x0.5 Mult when Small Blind or Big Blind is selected, and destroys a random Joker (Starting x1 Mult)
Common$4Earn $5 when a specific rank is discarded. Rank changes each round
Uncommon$6Adds a Stone Card to the deck when Blind is selected
Uncommon$7Earn $8 if played hand triggers the Boss Blind ability
Uncommon$7+3 discards per round, -1 hand
Uncommon$7Played face cards become Gold cards when scored
Uncommon$5Retriggers all card held in hand abilities
Common$4+0-23 Mult, value changes randomly every hand played
Uncommon$5Prevents death if chips scored are at least 25% of required, then self destructs
Common$5+15 Mult if 0 discards remaining
Rare$8x0.2 Mult per hand played that isn't your most played poker hand, resets to x1 Mult when you play your most played poker hand (tied included) (starts at x1 Mult)
Common$4+31 Chips when a played card with an odd rank (A, 3, 5, 7, 9) is scored
Uncommon$7+7 Mult when a played Club is scored
Uncommon$4Doubles all listed probabilities
Uncommon$5All cards are considered face cards
Legendary$20At end of shop, creates a Negative copy of up to 2 consumable cards held (must have room)
Common$5x2 Mult when the first face card is scored
Common$5+20 Mult, -4 Mult after each round
Common$5Adds double the lowest rank in hand to Mult
Uncommon$6x2 Mult, loses x0.01 Mult per card discarded
Common$5Gains +3 Mult when a Booster Pack is skipped (Starting +0 Mult)
Common$61 in 2 chance to earn $1 for each face card held in hand
Common$6+1 Mult every hand played without scoring a face card. Resets to +0 when a face card scores
Common$6Creates 2 Common Jokers when Blind is selected (must have room)
Uncommon$6Earn $1 at end of round. Payout increases by $2 for every Boss Blind defeated
Uncommon$7Earn $1 when a Spade suit card is scored
Common$5Gains +15 Chips if played hand contains a Straight (Starting at 0)
Uncommon$6Earn $1 at end of round for each unique Planet card used this run
Common$4+30 Chips when a played face card is scored
Common$4+20 Chips, +4 Mult when an Ace is scored
Uncommon$7Creates a random Spectral card if poker hand is a Straight Flush (must have room)
Uncommon$6x2 Mult if played hand has a scoring Club card and a scoring card of any other suit
Uncommon$6All played cards retrigger for the next 10 hands
Common$5+13 Mult for each Queen held in hand
Uncommon$7Allows Straights to be made with gaps of 1 rank (e.g. 2, 3, 5, 7, 8)
Uncommon$5Same Joker, Tarot, Planet, and Spectral cards can appear multiple times in the same shop
Uncommon$6If first hand of round plays a single 6, destroy it and create a Spectral card (must have room)
Common$3+50 Chips if played hand contains a Pair
Uncommon$7Hearts and Diamonds count as the same suit, Spades and Clubs count as the same suit
Common$4+5 Mult each time a played face card is scored
Uncommon$6Retriggers all played face cards
Uncommon$51 in 4 chance to upgrade the level of the played poker hand
Uncommon$6+2 Mult each time a hand containing a Two Pair is played (starts at +0 Mult)
Common$3Every played card counts in scoring
Common$4+4 Chips if played hand has exactly 4 cards (starts at +0 Chips)
Uncommon$7Gains x0.2 Mult per Steel Card in your deck (starts at x1 Mult)
Uncommon$6+25 Chips for each Stone Card in your full deck
Rare$7+250 Chips, -2 hand size
Common$5Adds the number of times a poker hand has been played to Mult
Common$4Creates a Tarot card if poker hand contains an Ace and a Straight (must have room)
Common$4Adds the sell value of all other Jokers to Mult
Rare$8x2 Mult if played hand contains a Pair
Rare$8x4 Mult if played hand contains a Four of a Kind
Uncommon$6x2 Mult when a card of the specified rank and suit is scored. The combination changes each round
Rare$8x3 Mult if played hand contains a Straight
Rare$8x2 Mult if played hand contains a Flush
Rare$8x3 Mult if played hand contains a Three of a Kind
Uncommon$6Gains x0.25 Mult each time a Blind is skipped (starts at x1 Mult)
Common$4Earn $5 if poker hand played is the specified hand of the round
Uncommon$5Earn an extra $1 of interest for every $5 you have at end of round
Uncommon$6If the first discard of a round has only 1 card, destroy it and gain $3
Legendary$20Played Kings and Queens each give x2 Mult when scored
Uncommon$6+2 hand size, -1 hand per round
Uncommon$6+5 hand size, reduced by 1 each round
Rare$8Creates a Tarot card if poker hand played is worth $4 or less (must have room)
Uncommon$7x0.1 Mult for each played enhanced card, removes the enhancement (starts at x1 Mult)
Common$4+10 Chips and +4 Mult when a 4 or 10 is scored
Rare$8+8 Chips each time a played 2 is scored (starts at +10 Chips)
Common$4+100 Chips if played hand contains a Three of a Kind
Common$5+3 Mult when a Spade suit card is scored
Legendary$20Gains x1 Mult for every 23 cards discarded (Starting x1 Mult)
Common$4+12 Mult if played hand contains a Three of a Kind
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